Week 37.

-Notes on White Innocence
In my OneNote I've incorporated a terminology list as well as copied passages of the introduction I found most compelling or felt like spoke to me most.

In the lecture Wekker gives she mentions incorporating a hyphenated identity, which is exactly what the expo koppelteken was about as well.

-Opening Night Koppelteken
I was invited by a friend of mine who last year graduated from Graphic Design, for this specific expo he had made a photo series of his distant greek family, in an attempt to feel more of a connection to them. Through this project he discovered his family is larger than he thought.


- Watching High Score
High Score is a docu series on netflix about the history of video games, and to my surprise there was a large amount of queer influence. This ranged from the first World Champion of Space Invaders being a trans woman, to video games used as a way of protest like Gayblade. Through this show I've now found an invaluable library of reference, the LGBTQ game archive, which I will go through in further detail in the coming week or so.

-Notes on Dangerous Games
In order to deepen my knowledge within the game design world I've ordered two books, the first of which I'm slowly reading through at the moment.

This book is called 'Dangerous Games', by Joseph P. Laycock. Joseph P. Laycock is an associate professor of religious studies at Texas State University. He teaches courses on world religions, religion in America, new religious movements, and the intersection of religion and popular culture.

Dangerous games in particular is about the moral panic surrounding tabletop roleplaying games in the 1980s, and how this informs how we think about play, religion, and imagined worlds.

The next book on my list is 'The Queer Game Avant-garde', a collection of interviews with Queer game designers and the history of queerness in video games.

The majority of my research I will keep in my own OneNote notebook, a ever growing piece of research on TTRPGS, should you be interested I can look into sharing some of the sections of this notebook, or copying them into my Minor Notebook that Teana has set up.



Week 38.

- Finishing High Score
I finished watching the Netflix documentary highs core, which i feel will form a nice basis for my exploration of queer gaming and queer video games.


- Reflecting on the homework
Collecting the images for Amy was rather challenging but also quite interesting. I've realized there are so many groups of people whose work I have either not been exposed to, or whose work I've been exposed, but don't realize who the artist or designer is.


- Watching Down to Earth with Zac Efron
I've been spending some time watching the show Down to Earth with Zac Efron, where Zac goes on a world trip with a health guru to find places in the world to find out how other cultures, regions and countries work with food, sustainability and everything health related.

I'm watching this with my girlfriend, who's working on her Masters Food Technology, so these are subjects that interest her as well. I'm having fun separating what is clearly a Northern American/USA focused view of the world, and the more nuanced notions that this show is trying to bring foreward.

- Where am I at personal work wise?
Aside from this minor I'm working on two main assignments from clients/friends from Bristol who I had the pleasure of meeting and hanging out with when I was on exchange.

- Working on Blood on the Severn
Blood on the Severn is the upcoming season for the Blood on studio. They're a Tabletop roleplaying game stream, playing mainly Vampire the Masquerade. Their next season is set in Bristol, the place where the studio is based and where I went to on exchange.

Their mission to continue increasing the production value of the show has extended to making an animated intro video for the stream. I've been brought on board as story boarder and animator in a team of several artists and designers. The next season is due to start around October 18th, which is when the intro will have to be finished.


- Working on Deadlands
Another piece I'm working on is an illustrated map for a Live Action Roleplaying Game (LARP) This is of an old western town, with a bit more of a dark twist. The game this is for is called Deadlands, which is a horror game set in what they called 'the weird west'. This town of Manitou Springs that I'm designing is where the LARP situates itself, and I'm hoping to finish the job by the end of October
Week 39.

- Playing Among Us
An online multiplayer deduction has grown incredibly popular over the last week.
The game Among Us is set on a space ship in outer space, where you, together with a maximum of 9 other crewmates try to keep your ship going through space while trying to find out which one of you is secretly a murderous alien.

The visual style of this game is incredibly simple, and yet the gameplay itself is enchanting and truly tense at times. It depends a lot on the strangers you get grouped with, if you cannot get a group of friends together to play, I have however had some very heart-warming interactions with other internet strangers, who I know I will never see again.

- Drawing Explorations
I've been feeling quite iffy about my drawing style lately, it doesn't quite feel right, the things I'm drawing. So I'm doing some style explorations to change up my workflow a bit. Next week I plan to do some more life drawing and get myself a slightly clearer grasp on human anatomy, because I can see myself slipping. (and it's something I'd rather prevent really)

- Deciding on a topic to research
In Teana's exercise on world views, the piece about symbolic interactionism stood out to me in it's connection to game design and the outlined stages of when and how we develop our sense of our social self due to influences of those around us.

This immediately reminds me of some passages of Dangerous games about the development of new competences, opinions and views of the world through roleplaying games. This, combined with developmental psychology intrigue me a great deal. I knew I wanted to look into social uses for game design in a more concrete fashion, so I believe I now know what way I want my research for this minor.

"How do Roleplaying Games, both for Tabletop and video games, aid players in the development of themselves and their social selves?"

- Marble Floors by Vian Izak makes me want to cry
Lastly, I want to leave you with a song that never fails to make me emotional. Lately, I've been feeling a strange disconnect between myself and the rest of the world, or even my own body and mind. This song forces me to be in the present, it's grounding, and I've been listening to it a lot.
Week 40.
- Watching his dark materials
I've spend the last week watching yet another show on a streaming service, this time 'His Dark Materials', or the story of the Golden Compass (for North America), based on the books of Phillip Pullman. It's a fantasy series, a coming of age story where the characters navigate different parallel universes.

- Progress on commissioned work
The Western town map is progressing quite nicely and I am confident in my ability to finish the commission before the end of the month. This rather concrete exercise in worldbuilding is very educative for me as a designer with an interest in roleplaying games, where paracosms are the cornerstone of a well running campaign. The visualization of this story world for the Live Action Role-Playing (Larp) game is an experiment into creating a further sense of immersion.

Secondly, the airing date for episode 1 of Blood on the Severn is approaching rapidly, and production is in full swing. I'm doing some of my best work in these backgrounds, and the practice I'm getting animating in after effects is something that will be quite useful for me in the future. It's a relatively simple way to breathe life into a still image, and something I hope to incorporate in my content generating from Amy's homework assignment.

- Amy's Homework Assignment
Generating content around the keyword "anonymous" has showed to be a rather slow process. I have shared my mind map and surrounding theory on the MS Teams page of our group, and I will look into the effects a faceless protagonist has in games in regards to how the player experiences the game.

I am at the moment a bit pre-occupied to make a lot of visual content, but hope to find a moment to get some sketches done soon.

- Research Dangerous Games.
I'm making progress in reading "Dangerous Games" by Joseph P. Laycock. In the chapters I have read so far Laycock has outlined his theoretical framework and gave a more detailed account of the origin of fantasy roleplaying games as they involved from wargaming. This chapter outlines the cultural background of the 1960s from which this form of gaming developed. Examples of this are the nostalgia for the mythic past and a new ethos that emphasizes cooperation over competition. I'm currently reading chapter two, which suggest that games such as Dungeons and Dragons have always been a "religious" game, both in the substantive sense of dealing with metaphysics and morality and in the functional sense of utilizing narrative and ritual to create a sense of connection to another world.

- Mental health chat with my friend overseas
As of late I've been struggling with my mental state, mostly stress, which is now I believe reaching a breaking point where I can no longer deal with it myself. Through this message I would like to formally apologize beforehand for any inattentiveness in class. I'm going to get some help, but before I get there I fear things won't be getting a lot better anytime soon.
I had a good chat with my best friend, who's currently on exchange to Norway. She helped me connect the dots of the 'off' and 'out of it' feelings I have been experiencing, and linking it back to stress. It was nice to talk about with her, but with this realization comes a bunch more anxiety about the anxiety I'm experiencing and I'm looking for the tools to deal with this. Until then, thank you for being patient with me.
Week 41.

I've been looking on the beyond social site for articles on gamification.
https://beyond-social.org/wiki/index.php/Snack_Attack

https://beyond-social.org/wiki/index.php/Overruled_Game:_Play_with_the_systemhttps://beyond-social.org/wiki/index.php/Why_Gamification%3F

https://beyond-social.org/wiki/index.php/User:Bruno_Setola

It's a shame this minor doesn't exist anymore, but I've made plans to email the relevant teachers to see if they would be available to talk about my research and perhaps in a later stage towards graduation if they would be available for consulting. Currently for graduation I'm planning to make a choose your own path book with a focus on gender and sexuality in a fantasy world. It would be a mix of both illustrations and story.

A good resource: http://playspace.cc/what-i-read

This Week has been incredibly hectic where my personal life is concerned.

- Big Move
This past week my roommate decided to move out all of a sudden, clearing the space of her things within days while most of which I was seeing my parents. I came back to a very upset roommate and a rather empty apartment. Later that week I helped my girlfriend move in with me, which has made me incredibly happy, but also has made me very busy.

- Doctors appointments
As I mentioned in last week's process post I've been feeling rather mentally unstable. After a visit to the doctor I've gotten a bit more clarity in that regard, but I'm also now in the process for a diagnosis. From what I understand is that I have a hormonal imbalance that's usually a characteristic of PCOS. I got blood work done for that, but it's not conclusive.. Meaning that I'm not quite done with that yet, and that my mood will most likely continue to swing until I have a diagnosis and I can get treated hopefully…
Week 42.

The blood on the Sever Deadline is approaching.
I live and breathe after effects at this point in time…

With the stress of that deadline rapidly approaching I haven't been able to look after my archive this past week. In order to get back on track I'll be making a project plan and outline the day after my deadline is over. I have lots of ideas in my head, but seeing as I don't have a concrete direction or goal that I want to reach it's difficult for me to stay on track. I'll be able to plan my next steps a lot easier with a project plan, even if I'm only using it as a guideline.

So I'm sorry, I don't have much to show this week… I hope the rough edit of the animated intro I'm doing for Blood on the Severn will do for now, I can't upload it to Hotglue, so you'll have to find it in my section of the class notebook. This last Monday I was also a guest on the stream, should you be interested in seeing fragments from this, it's up on YouTube. Between 30:00 and 51:34 I can be seen starring as the twin sister of one of the main characters!

A great take-away from the Blood on the Severn project is that I've learned how to create more dynamics in what's essentially a single image. By using after effects diorama functionality it's rather easy to create dynamic looking parallax shots, which is something I'm eager to apply to my archive wherever I see fit!

I'm steadily making progress on reading Dangerous Games, which I'm hoping to use as a primary source for my essay, seeing as it's very much in life with my subject matter of shaping identity and sense of self. This coming week I'll be digitizing my notes I've made while reading, and will do so in the pdf that I have uploaded to MS Teams.
October 7th: Going through my old Artwork

When I spent the weekend at my parents place, I took a moment to go through my old artworks, when I just started taking drawing seriously. Combined with recent discussed theory such as the stages in symbolic interactionism combined with my theory on roleplaying games and imagination I figured it would be interesting to collect drawings that are set in the same frame of reference. My own inner world.

All of these drawings are from the period 2011-2012, the time I went from primary school to secondary school.

Some notable influential media I consumed at the time:
1. Sailor Moon
2. Avatar The Last Airbender
3. Several Comics by Jeffrey Anderson





Week 43

Finally the result of all my hard work for the Blood on the Severn can be seen online!
The intro starts 10 seconds into the video, please give it a watch!

With this project now out of the way, it's time for me to focus on other things, and that I did! I'm happy to announce my project overview is now finished and sitting inside my private portion of the class notebook. It should be mentioned that this outline is to provide a guideline to myself, not a checklist for me to cross each and every point of.

I'm aiming to have Dangerous games finished by the 29th of October, when I hand in the 1st draft of my essay, and this week I have started to digitize the notes I have made while reading this book to use for the essay. An outline for this essay has been written as well, now it's just a matter of actually writing the body of text that it needs.

When I did my exchange to Bristol at the beginning of the year, I spoke a lot with a student who was making a series pitch as a project, about magical girls that work at a pizza parlour. For her graduating project this year, she reached out looking for character designers on this project. I have always had a soft spot for magical girls in media, and offered my help on this project. This is some of the work I have done so far.

For my archive, I've started reading essays from the Kobold's guide to worldbuilding, and at the beginning of week 44 I will be making a visual translation of the research I have done so far, starting with a character I've for now just named 'the explorer', they will provide a lens to the audience to see the world I'm building. I've prepped a more elaborate version of my mid-term presentation, which is up in the Microsoft teams folder of my group.

I also spent time during this break preparing for a Vampire LARP (Life action roleplaying game), but due to the new covid restrictions that sadly had to be cancelled… here's me in a wig though!
Week 44.


This week of course, started with the mid term presentations.
I felt confident with my plans at that point in time, as well as happy with the amount of research that I have gathered so far. However I lacked concrete examples of what I was actually working on, as i hadn't actually started writing more concrete ideas for this world I'm building down.

What helped me with this, was to set up a more detailed planning, to map out my project not only in my head but on paper as well. I now have a planning with the sections and information I want to include. A list of assets if you will, which I can the organise on a timeline. The Excel file can be found on OneNote on my worldbuilding checklist.

I finished my 1st draft of the essay assignment, and while I'm not upset with it over all. When letting my girlfriend review my draft she pointed out that the reason for my writing the essay is the portion I have used as my 'conclusion'. She is, of course, because she knows what I'm talking about. The thing I struggle with for this essay however is that the amount of context I have to provide for you, the tutors, is taking up too much space and I don't know how to narrow it down. If I were to write to my intended audience, the majority of this context could be glossed over, and steps from one point to the other could be referred to easier from the perspective of people who have experience with Tabletop roleplaying games. I'm expecting the feedback to involve this type of feedback as well, that I appear to be stuck on the context and not so much my own vision or the way I interact with the material.

On a more happy note, I spent the weekend doing things to unwind from my project and to focus my energy elsewhere if only for a little bit. On Halloween I spent some time with my friends playing Animal Crossing New Horizons on the Nintendo Switch, during the halloween event we had the possibility to give candy to the other characters (villlagers) on our isolated islands, and to visit the islands of our friends. We did so in costume, and had a good time chatting and hanging out.

On that same Saturday I also attended an online meeting of the Drawclub Rotterdam, where we spent time drawing a self portrait for Nov 1st, which is apparently international portrait day or something. I know Drawclub Rotterdam from the Dungeons & Dragons related event they hosted in collaboration with CapslocCapelle last year, which I attended as a vendor.
Week 45.

This week, I got super stuck in my own head and felt like nothing I was doing for my project was worth it.
I felt as if I was presenting all my research and information on a silver platter, which didn't engage me any more.
I believe that if I can't be bothered or engaged myself, I cannot expect an audience to even be interested. Something had to change.

I had a call with Amy, who advised me to step back for a moment and recollect myself. After a few days of outright avoiding my work I came back to my planning with fresh ideas. I spoke to my girlfriend about my struggles in the meantime, and with this back and forth I was able to formulate a new plan, one that was more personal, more engaging and most importantly, a LOT smaller. I was getting incredibly overwhelmed with my current planning, especially regarding the fact that I was doing it by myself. I feel that worldbuilding is a collective effort, and if what I wanted to present was going to be a fully fleshed out world, I shouldn't be the only one creating it.

So instead I'm doing the following:

I'm going to create a character that is somewhat representative of me, plop them into this world I've got in my head and write from their perspective. I'll be writing about their life, daily interactions and struggles. In this way I can create something that is far more personal and will keep my motivation up, as well as being able to experience the type of worldbuilding I used to participate in as a young teenager.

This opens up more breathing space for me, which will keep me from burning out, and I will be able to give my research and essay the attention it needs, as well as continue to work with my friend in Bristol on her project.
Week 46.

This week I finished the character design of my story's main character.
With that, some of the worldbuilding has become more solid as well.

There are however some key questions about this project that I feel I need to answer:
How do I visualize the parrallels between Kit and myself
How many images am I actually creating for the Archive?
What is it I'm trying to show of myself?

For my process please look in my OneNote under the archive-> Storyline
About Kit O'Hare

- Doesn't speak
- All worldly possessions fit into her bag
- Has just started her journey
- Introverted
- Emotionally Constipated
- Has Skate shoes, wheels come out from under it.
Logline & Synopsis

A silent young girl is set out record the coming of new age in her journal when she discovers the world is changing in a way she doesn't agree with and cannot be a mere bystander in.

Kit O'Hare is a young navigator, a neutral party in society characterised by the inability to speak. This however does not mean Kit is void of opinions. With keen listening and polite gestures Kit ventures places outside her assigned domain and uncovers a great conspiracy that will change the world for good. The Reform faction wishes to re-establish the surveillance systems the Dead Society has invented, and with them in control the rest of the factions, and life as Kit knows it is at stake. In a spur of the moment Kit takes the blueprints, the plans that would make this new surveillance state under the reform a reality, and renounces her title as Neutral.

Now she needs to confront the world, with a lost sense of belonging, but a reclaimed body and mind.
Journal Entries Brainstorm

- Interactions with the reform
- On the use of tech, the discovery of blueprints that change the world as Kit knows it
- On self sufficiency as a Navigator
- Sketches of the world, landscape drawings (why? Because it calms me down, that's why.)
- Interaction with the activists
- Interaction with the traditionalists
Story Beats

- Kit gets introduced
○ Nervous about journey, memories of a friend who in their eyes was so much better and braver
- Start of the journey, show the city, life and belonging
○ Reclaiming the body
- Discovering the Blueprints
○ Chaos ensues, this would change the world towards the reform's advantage… Kit takes them, breaking an oath.
- Hiding out among the activists
○ feeling safe and sheltered for a limited time but not knowing how to keep up.
Project Playlist

Every diary entry has a song that accompanies it, this playlist is currently a work in process where I'm still gathering content to listen to while I work. Eventually the playlist will be there to support the story
https://watabou.itch.io/city-viewer

https://watabou.itch.io/medieval-fantasy-city-generator
Week 47.

This week a lot of things regarding the minor began to fall into place.
As a group we finalized our ideas for our archive, which provided me the direction I needed to start creating the content I want in there.

This is Kit's bedroom, as the audience looks in they don't initially know what is going on but it's clear that this isn't exactly a regular bedroom. It looks more like a storage room where someone has found refuge, temporary or not.

I've worked out my storyline and have compiled a list of assets that I need to create for my portion of the archive. Most sketches are already done, and it is a matter of polish and writing the accompanying story.

This week I've made 2 conscious choices about this project:
1. I keep asking myself how I can make this more manageable. Past experiences indicate that I have a way of being to ambitious in my project. This isn't necessarily bad, but I wish to keep myself from burning out and the best way to do that is to get to the core of the project I want to do quicker and really ask myself what it is I want to do. For this project that means that instead of building an entire world and putting a character in it I'm doing the opposite. I'm building the world around this character, by focusing on one story I make my work manageable while still being able to involve the themes I wanted to address.
2. Where form is concerned I've made the decision to use a limited colour palette. This was more an economic choice than it was an artistic preference. By focusing on limited colours and textured shading I can create a look that is both cohesive and polished, something I have struggled a lot with in the past.

Aside from the project I took some time to relax and played in a very silly session of a TTRPG stream, in which I played a magic mirror personal assistant. It was good fun.
Week 48.
This week was rather productive, I finished all the illustrations i wanted to do for my portion of the archive, visualizing a part of my character Kit's story. The biggest thing that remains to be done is to do the writing to accompany these images.

I'm not going to lie, I'm very much putting off the writing portion of this project right now. It's not that I don't know what to write, but it's more that I have to keep in mind that my audience isn't going to look at my images in a certain order, and the story needs to reflect that. This means that I'm doing a lot of writing and rewriting in order to make the story feel as if it's not linear, even if it is. The experience the audience has is not the same for every single person, but the story they construct has to be at least in a similar vein.

This is something I will continue to focus on next week as my group and I construct our website. To help support me in my writing I have done more research into the theory of Nancy Scheper-Hughes, mainly from the notes of a lecture a dear friend of mine has attended.

Scheper-Hughes argues that the body has been treated as a passive place where society
leaves its mark. She wants a more active or dynamic view of the body as a site of resistance, agency and creativity. if it was analysed at all, the body figured in the writings of social anthropologists and sociologists as a medium on which to inscribe symbols and homologies of the social world.

Scheper-Hughes, Nancy. 1994. Embodied knowledge: Thinking with the body in critical
medical anthropology. In Assessing Cultural Anthropology, Robert Borofsky
(ed.). McGraw-Hill, Inc., pp. 229-42

I've also found the following article: https://www.representations.org/legacies-of-pain/
The following quote I found most interesting.

"We introduced the notion of embodiment, or how people, individually and collectively, live in and experience the body-self. We devised a tripartite framework of the “three bodies”: the individual body/the body self; the social body; and the political body or the body politic. The three bodies represent, then, three different but overlapping levels of analysis and theory: the existential/phenomenological/ontological individual body; the social structural/symbolic (the social body); and the feminist/neo-Marxist, Foucauldian body as a site of power/knowledge (the political body)."

These "three bodies" are applicable I believe to the project that I am doing. From the Article The Mindful Body by Nancy Scheper-Hughes and Margaret M. Lock I understand the Three different bodies as follows:

The individual body: The lived experience of the body-self. All people share at least some intuitive sense of the embodied self as existing apart from other individual bodies. Your awareness of specifically your body's lived experiences, and realizing those are not universal experiences. (related to phenomenology) The relevancy here is the dichotomy of real and unreal, which is prevalent specifically in western history and civilization. To tie a connection to Laycock(2015) it is about divorcing imagination from reality and the intolerance of multiple forms of truth, the modernist sense that if something is not true in a literal sense, the other meaning is of no value.

The Social Body: Referring to the representational uses of the body as a 'natural' symbol with which to think about nature, society, and culture Mary Douglas (1970) Cultural constructions of and about the body are useful in sustaining particular views of society and social relations, the way we refer to our bodies in terms of machines for instance. Feeling worn out, wound up, turned off, tuned in etc. For the psychoanalyst social practices are always referred back to their unconscious representations of the experience of self with the body; symbolic anthropologists working the opposite direction, taking the experiences of the body as representation of society. Manning and Fabrega note, what is perhaps most significant about the symbolic and metaphorical extension of the body into the natural, social, and supernatural realms is that it demonstrates a unique kind of human autonomy that seems to have all but disappeared in the “modern,” industrialized world - > connecting to our/my feeling of body alienation. (Related to structuralism and symbolism)

How this connects to my project is that I have experienced this project to be healing to the feelings of alienation I have experienced in increasing measure over the past year.

The Body Politic: referring to the regulation, surveillance, and control of bodies (individual and collective) in reproduction and sexuality, in work and in leisure, in sickness and other forms of deviance and human difference. (relating to poststructuralism)

Kit is a political body, created to serve a specific task and to fulfil a specific need, within the story world and outside it. Kit's assigned role within the story world is to be a bystander, to record events but not to influence them. This is very much how I have always viewed myself, finding it more important to be a listener than a speaker.

By giving Kit the inability to speak, I am reflecting on my own silence. By having Kit turn her life upside down over a decision she cannot afford to make, I am processing the changes I'm making to the way I interact with the world around me, and how I believe I am perceived.


TL;DR
What I am doing in this project, through Kit's story is to reunite mind and body through my artistic practice. By doing things such as worldbuilding, character creation and storytelling I process my thoughts and emotions in a manner that are comprehensible to me. Making this specific project I'm mending the feeling of disconnect between my mind and my body, by pulling these feelings to extremes and visualizing them.

Kit is a political body, created to serve a specific task and to fulfil a specific need, within the story world and outside it. Kit's assigned role within the story world is to be a bystander, to record events but not to influence them. This is very much how I have always viewed myself, finding it more important to be a listener than a speaker.

By giving Kit the inability to speak, I am reflecting on my own silence. By having Kit turn her life upside down over a decision she cannot afford to make, I am processing the changes I'm making to the way I interact with the world around me, and how I believe I am perceived.
Week 49 + 50.

The last two weeks of the project were spent setting up the website and tying up loose ends surrounding the projects. We discussed our personal projects and the connections to the group theme of shaping and exploring identity.

I've written a brief summary of what I've done for my specific project:
WHY: Through the act of world building and creating and embodying a character in this world I'm reflecting on my own identity, and my rapidly changing experience of the world in the past year.

WHAT: A silent girl is sent out record the coming of new age in her journal, when she discovers the world is changing in a way she doesn't agree with and realizes she can no longer be a mere bystander.

HOW: By providing a glimpse in Kit's life and the space she takes up I'm reflecting on my artistic practice as a storyteller and game designer. It's the result of research into what kind of gaming experience is a possible facilitator for social change.


And as a group we answered those same questions for our collective archive:
"We created a collective home for our experiences involving our identities through different lenses. We wanted to create a safe space for others who are also looking for themselves or have the feeling that they don’t belong in mainstream society, as well as deepening our understanding of our own identities, and how we shape our identities through outside influences. We gave the often unseen worlds of our research a more tangible space that people can visit and feel at home in."

We built the site, and I had some people play test my portion to see if it worked intuitively. Most of these came back positive, and I've made minor changes to the site since.
Finishing the essay I feel like I have a clearer view of this specific project and what I would like to do starting from January. I wish to continue my research into games that encourage social change and produce perhaps another point and click game.
Click me!